Monday, November 20, 2017

Just some conversion tool...


Last week I was in Switzerland and somehow got reminded on some tool that I've created some time ago which might be handy for some of you. It is a simple unit conversion tool which supports conversion between the following categories of units:
As an example let's convert a temperature in Celsius in Fahrenheit and Kelvin which would 
look as follows: 
Converter temperatureConverter = new Converter(TEMPERATURE, CELSIUS);

double celsius    = 32.0;
double fahrenheit = temperatureConverter.convert(celsius, FAHRENHEIT);
double kelvin     = temperatureConverter.convert(celsius, KELVIN);

System.out.println(celsius + "°C => " + fahrenheit + "°F => " + kelvin + "°K");

So first you create a Converter instance with a category and a base unit (here Temperature 
as category and Celsius as base unit).
After that is done you can convert celsius based temperatures to other units like 
Fahrenheit and Kelvin.
In addition I've also added a method to shorten long numbers with abbreviations. 
Sometimes this is really useful when working with big numbers, 
a little example would look like follows...

System.out.println(Converter.format(1_500_000, 1));

System.out.println(Converter.format(1_000_000, 0)); 
And the result will look like this... 



The format method will support the following abbreviations
- kilo 
- Mega 
- Giga 
- Tera 
- Peta 
- Exa 
- Zetta 
- Yotta

Not really sure if you can use it but at least I wanted to share it with you folks... :) The code is as always available on github. That's it for today...keep coding...

Friday, November 17, 2017

Friday Fun LI - Horizon Charts


Another Friday and again time for some fun... :)
Last week someone pointed me to so called horizon charts which are a really nice way to visualize data in a compact way.
To give you an idea what they look like here is an example...

The idea behind it is to reduce the amount of space and preserve the information by splitting a graph in the vertical direction in so called bands.

The following image will show how it works (it was taken from here)...

As you can see in the image above first you flip the negative values to the positive side by inverting them (2nd graph).
Now you split the vertical axis in bands and place all of them on the 0 value of the y-axis. The image above shows an example for 1 band, 2 bands, 3 bands and 4 bands.
For every band you change the color (usually from a lighter to a darker color). So you get some kind of a heat map where darker colors visualize higher values.

So my JavaFX implementation looks like follows for some random data...

For the implementation of this chart I used the JavaFX Canvas node again which should also work with lots of data because it will only use 1 node on the scene graph. So the HorizonChart will take 2 nodes on the scene graph, one for the Region and one for the Canvas.
At the moment you can split the graph in up to 5 bands which seems to be enough for most of the visualizations I've found.
To get nice colors for the chart I've also added some convenience methods in the Helper class to create color variations for a given color.
For example let's assume you would like to visualize positive values with shades of blue and negative values with shades of red and you will use 4 bands.
To create the colors simply use the following code...

List<Color> positiveColors = Helper.createColorVariationsAsList(Color.BLUE, 4);
List<Color> negativeColors = Helper.createColorVariationsAsList(Color.RED, 4);

Now you can set these colors on the chart instance as follows...

HorizonChart chart = new HorizonChart(4, series);

The HorizonChart doesn't come with any axis or bounds which should make it easy to implement it in your own more feature rich chart. Meaning to say the chart will always take the whole space you defined for it using the setPrefSize() method.
So you decide the size of the chart and the chart will scale it's content always to the defined area.
When using not so many data points you might want to smooth the chart which is possible by using the setSmoothed() method of the chart or by setting the smoothed value in the constructor (usually you don't need smoothing in this kind of chart because it is normally used to visualize big datasets).

The HorizonChart will listen to changes in the Series of Data objects and will redraw itself when changes occur.
If you just change the value in the existing Data objects the chart won't notice but you have to explicitly call the charts redraw() method.

The Series will also fire SeriesEvents  which will be used to either redraw the chart or select data in the chart. In the provided Demo class you will see that I simply fire one SeriesEvent of SeriesEventType.REDRAW to redraw all charts because they are all using the same Series. Otherwise I would have to call the redraw() method of each chart after I've changed the data.

The HorizonChart also supports mouse interaction where you can click somewhere in the chart and it will show the current Data object values in a tooltip. In addition a SeriesEvent of type SeriesEventType.SELECT_DATA will be fired. By adding a SeriesEventListener to the Series you can get the selected data information from the SeriesEvent which contains the Data object of the selected point (just take a look at the provided Demo which prints the data of the selected point to the console).

The toString() methods of the Point, Data and Series class will return a JSON String which might come in handy sometimes.

Another thing that could be useful is the ability to decide if the reference value should be 0 or the first y-value in the Series items.
If you would like to visualize stock data you usually start with a given stock value. In this case you would like to use the first y-value of the data list as reference value and all following data should be visualized as negative value if it is below the reference and as positive value if it is above the reference value. In this case just call setReferenceZero(false) method.
But if you would like to visualize data that is alternating around zero (like the cos values in the provided Demo) you simply leave the reference value to 0 (which is the default value).

I think that's more or less everything I have to offer I hope some of you can use it...I for myself have again no use for it :)

Oh and if you need something special or have an idea for a special graph/chart/control...just let me know.
And as always you can find the source code over at github

Enjoy your weekend and...keep coding... :)

Friday, November 10, 2017

Friday Fun L - Smooth Charts


If you ever worked with JavaFX charts you might know the need for smoothed line- and areacharts. 
If you search the web you will probably stumble upon an implementation over at I've used this version from Jasper for some time and it worked for me in 80% of all cases.
But sometimes you need more features or dynamic behavior and for TilesFX I've created a new version of such a chart which comes with the following features

  • line or area chart
  • smoothed or not smoothed
  • supports mouse interaction (click on the chart and get the y-value)
  • supports snap to ticks (click on the chart and the next point will be selected)
  • convenience methods
    • set visibility of symbols 
    • set series fill
    • set series stroke
    • set symbol background
    • set legend background
    • set legend text fill
    • set legend symbol background
    • set symbol size
    • get symbols (List<StackPane>)
    • get fillPath
    • get strokePath
    • get chart plot background
    • get horizontal/vertical gridlines
    • set chart plot background fill/background
    • set x-axis and y-axis tick label fill
    • set x-axis and y-axis tick mark fill
    • set x-axis and y-axis border fill

I'm not sure if these features will be useful for all of you but even if not I thought it might be worth sharing it with you. In principle most of those features I could have set using CSS but if I need to set it via code I always have to check the css styles etc. So for this reason I've added all those convenience methods :)

To smooth the chart I use a so called Catmull-Rom spline which has the advantage that it is tightly follows the control points of the chart.

The chart also comes with a property to change the number of points between the control points. Means if you just need a rough smoothing you could try a value of 2 or if you need a fine smoothing you might want to try 32 (the limit is 64 in my implementation). The default value is 16 and this gives nice results, so usually you don't need to change it. This factor depends on the size of the chart. For smaller charts even 8 gives nice results.

So here is a screenshot of the all four chart variants...

The code for this charts can be found in the file that comes with the chart. Because in TilesFX I needed a smoothed chart which I can tweak from code without using CSS I've added a couple of convenience methods. If you use this chart as a replacement for a standard JavaFX AreaChart all the CSS stuff should also work. But if you (like me) need to tweak some things dynamically the convenience methods come in quite handy.

Here is a little video that show the mouse interactivity in action...

If the interactive property is set to true the the chart will fire a JavaFX event of type SmoothedChartEvent.DATA_SELECTED
The event contains a double property that contains the y value of the selected point. To get those events you have to add an EventHandler to the chart object as follows...

SmoothedChart<String, Number> areaChartSmoothed = new SmoothedChart<>(xAxis4, yAxis4);

                                  e -> System.out.println(e.getValue()));

The tooltip shows different information dependent on the mode
  • snapToTicks = true  -> The name and the value of the selected Data object
  • snapToTicks = false -> The y-value of the selected point
It might be possible that you need more or different functionality so...feel free to fork the code on github as always :)

Just be aware that this class won't work in Java 9 in the current state because it makes use of the following internal api

  • com.sun.javafx.charts.Legend
  • com.sun.javafx.charts.Legend.LegendItem

These classes will be used in the following methods:


So you could either remove those methods and it will run on JDK 9 or you have to fiddle around with some JVM command line parameters like

--add-exports javafx.controls/com.sun.javafx.charts=ALL_UNNAMED

To be honest I did not try that yet but it might work, otherwise just let me know and I will correct this blogpost :)

Well that's it for keep coding... :)

Friday, November 3, 2017

Friday Fun XLIX SunburstChart

Aloha again,

Last weekend I was looking for dashboards on the web and stumbled upon some nice charts that I found really interesting.
These charts are called RadialTreeMaps or SunburstCharts and one that I've found (guess it is from Excel) looks as follows...

It really represents a forward directed tree structure in a radial layout where the root node itself is not really visible. First of all I thought that might be easy because it looks like a multi-donut chart and in principle this is correct but the difference is the tree structure of this chart.

So it took some early morning hours to figure out how to get it right. So the first thing that I needed was a tree structure that is able to hold the data of this chart. 
Therefor I created one which works good enough for my chart and is build from one class.
The TreeNode class that I use to build the tree structure will also fire TreeNodeEvents of Type EventType.PARENT_CHANGED and EventType.CHILDREN_CHANGED so that you can register a listener to those events and react on changes of the tree.

I've changed the behavior in the way that all tree nodes fire their event via the root node of the tree. Means you just have to hook up a listener to the root of the tree to get informations.

The final idea behind this chart is to add it to TilesFX so I will use the same ChartData class in the tree structure.
I've decided to make use of the JavaFX canvas node again to keep the number of nodes on the scene graph low. This comes with the drawback that it is not trivial to implement mouse event handling for the segments. So in this version I don't support any mouse event handling. But I think I will also create a node based version...maybe during the next weekend :)
To create a graph like this you first have to setup the underlying tree. With my TreeNode class this will look like follows:

TreeNode tree   = new TreeNode(new ChartData("ROOT"));
TreeNode first  = new TreeNode(new ChartData("1st", 8.3, PETROL_0), tree);
TreeNode second = new TreeNode(new ChartData("2nd", 2.2, PINK_0), tree);
TreeNode third  = new TreeNode(new ChartData("3rd", 1.4, YELLOW_0), tree);
TreeNode fourth = new TreeNode(new ChartData("4th", 1.2, GREEN_0), tree);

TreeNode jan    = new TreeNode(new ChartData("Jan", 3.5, PETROL_1), first);
TreeNode feb    = new TreeNode(new ChartData("Feb", 3.1, PETROL_1), first);
TreeNode mar    = new TreeNode(new ChartData("Mar", 1.7, PETROL_1), first);
TreeNode apr    = new TreeNode(new ChartData("Apr", 1.1, PINK_1), second);
TreeNode may    = new TreeNode(new ChartData("May", 0.8, PINK_1), second);
TreeNode jun    = new TreeNode(new ChartData("Jun", 0.3, PINK_1), second);
TreeNode jul    = new TreeNode(new ChartData("Jul", 0.7, YELLOW_1), third);
TreeNode aug    = new TreeNode(new ChartData("Aug", 0.6, YELLOW_1), third);
TreeNode sep    = new TreeNode(new ChartData("Sep", 0.1, YELLOW_1), third);
TreeNode oct    = new TreeNode(new ChartData("Oct", 0.5, GREEN_1), fourth);
TreeNode nov    = new TreeNode(new ChartData("Nov", 0.4, GREEN_1), fourth);
TreeNode dec    = new TreeNode(new ChartData("Dec", 0.3, GREEN_1), fourth);

TreeNode week1  = new TreeNode(new ChartData("Week 1", 1.2, PETROL_2), feb);
TreeNode week2  = new TreeNode(new ChartData("Week 2", 0.8, PETROL_2), feb);
TreeNode week3  = new TreeNode(new ChartData("Week 3", 0.6, PETROL_2), feb);
TreeNode week4  = new TreeNode(new ChartData("Week 4", 0.5, PETROL_2), feb);

With this we have setup the tree and now we only have to create the control itself. To make it easier I've created a SunburstChartBuilder. So the code to create a sunburst chart like the one on the image above will look like follows:

SunburstChart sunburstChart = 
                        .prefSize(400, 400)

Now you just have to add this node to your scene graph and you should see something like this...

Not too bad :)

As you can see the control comes with the following properties
  • backgroundColor
  • textColor
  • visibleData (NONE, VALUE, NAME, NAME_VALUE)
  • decimals (0 - 5)
  • useColorFromParent (true, false)
  • interactive (true, false)
  • autoTextColor (true, false)
  • brightTextColor 
  • darkTextColor
  • useChartDataTextColor (true, false)
One can define a text color in the ChartData objects and if you would like to use the color defined in there you should set useChartDataTextColor to true.

You also have the ability to only define the fill color in the ChartData objects and let the chart automatically adjust the text color dependent on the segment fill color.
Therefor you can define a brightTextColor that will be used for dark segment fills and a darkTextColor that will be used for bright segment fills. The default bright text color is Color.WHITE and the default dark text color is Color.BLACK.

The useColorFromParent property can be used to set the color of all children of one group to the same color as the group root. Means the color of each ChartData object will be ignored except the one of the group root node.
So if I switch it on for the example above the result will look like this...

As you can see now all children of each group have the same color as the root node of this group. If you use this feature you just have to define the colors for the four root nodes (1st, 2nd, 3rd, 4th).

Means the code of the tree for the above chart would look like follows:

TreeNode tree   = new TreeNode(new ChartData("ROOT"));
TreeNode first  = new TreeNode(new ChartData("1st", 8.3, PETROL_0), tree);
TreeNode second = new TreeNode(new ChartData("2nd", 2.2, PINK_0), tree);
TreeNode third  = new TreeNode(new ChartData("3rd", 1.4, YELLOW_0), tree);
TreeNode fourth = new TreeNode(new ChartData("4th", 1.2, GREEN_0), tree);

TreeNode jan    = new TreeNode(new ChartData("Jan", 3.5), first);
TreeNode feb    = new TreeNode(new ChartData("Feb", 3.1), first);
TreeNode mar    = new TreeNode(new ChartData("Mar", 1.7), first);
TreeNode apr    = new TreeNode(new ChartData("Apr", 1.1), second);
TreeNode may    = new TreeNode(new ChartData("May", 0.8), second);
TreeNode jun    = new TreeNode(new ChartData("Jun", 0.3), second);
TreeNode jul    = new TreeNode(new ChartData("Jul", 0.7), third);
TreeNode aug    = new TreeNode(new ChartData("Aug", 0.6), third);
TreeNode sep    = new TreeNode(new ChartData("Sep", 0.1), third);
TreeNode oct    = new TreeNode(new ChartData("Oct", 0.5), fourth);
TreeNode nov    = new TreeNode(new ChartData("Nov", 0.4), fourth);
TreeNode dec    = new TreeNode(new ChartData("Dec", 0.3), fourth);

TreeNode week1  = new TreeNode(new ChartData("Week 1", 1.2), feb);
TreeNode week2  = new TreeNode(new ChartData("Week 2", 0.8), feb);
TreeNode week3  = new TreeNode(new ChartData("Week 3", 0.6), feb);
TreeNode week4  = new TreeNode(new ChartData("Week 4", 0.5), feb);

Here you see that we defined the colors only for the four root nodes of the chart.

After I spend another early morning now the control also supports interactivity. I've added an interactive property to the control which default value is false. In this case the chart is drawn by using the JavaFX canvas node only (for all charts this leads to 3 nodes on the scene graph). 
If you switch interactivity on the chart will be drawn using JavaFX Path elements. In this case the number of nodes on the scene graph will depend on the number of segments in the chart (for the the chart above it leads to 31 nodes).

The control contains a demo that you can start on the console with

gradle demo

This will start the following application:

The chart on the left side is the Canvas based chart where you don't have any interaction at all. The chart on the right side is the interactive chart that makes use of Path elements. 
Here you have a tooltip when you hover over a segment and if you click a segment it will fire a TreeNodeEvent of type EventType.NODE_SELECTED. With this feature you could hook up a listener to the root node of your tree structure and get notified when someone clicks on a segment.

So in principle this control contains two approaches, one that saves nodes on the scene graph with the cost of no interaction and the other which comes with interaction but with the cost of more nodes on the scene's your choice :)

As always you can find the code on github and you would like to start the demo that is part of the source code you simply have to pull the source code from github and start the demo on the console with

gradle demo

That's it for today, so enjoy the upcoming weekend and do not forget...keep coding... ;)

Friday, October 27, 2017

Friday Fun XLVIII - Calendar Heatmap


This week I have another little fun component for you and I bet all of you know it...
I released another version of my TilesFX library last week and stumbled upon the contributions chart on github...sawing this matrix I instantly thought about my beloved DotMatrix control.
So here is the chart I'm talking about...

This is a really nice idea to visualize the contributions in a small and great looking way...and it perfectly fits to my DotMatrix control.

So long story short, here is my little control...

As you can see it is not perfectly the same but it should give you an idea. Also this control is not really a control but more an app that shows you how to build something like this by using the DotMatrix control.
The interesting part of that control was that I needed some kind of mouse interactivity because I would like to click on a dot in the matrix and would like to get the underlying information.
And because I'm using the JavaFX Canvas node for the DotMatrix control I needed to implement some kind of mouse click handling on my own.

So you somehow have to check the coordinates of mouseclicks against all shapes in your JavaFX canvas node. In my case this is not that hard because I decided to simply check against the boundaries of all boxes in my matrix. In case of a hit I will fire a custom event that contains the coordinates of the dot in the matrix (e.g. the first dot has the coordinates [0,0]) and the coordinates of the mouse click as screen coordinates.
Having this information makes it possible to click on a dot and display a tooltip or something similar.

The code for the ContributionChart file can this time be found in a gist on github. To run this gist you will need the dotmatrix.jar file which you could either build on your own by checking out the DotMatrix source from github or you can directly download the latest jar here.

Just keep in mind that this is not a full blown component but more a proof of concept, esp. the layout of the months, weekdays and legend is a bit hacky but it should give you an idea. The main purpose of this post is to show you what you can doo with a simple dot matrix control.

That's it for keep coding...

Tuesday, October 24, 2017

Switch and Slide...


Last week I've got a link from my friends over at PiDome where they pointed me to a video that show a prototype for a mobile client for their home-automation software.
For all of you that don't know about PiDome go ahead and check their website...this stuff is really awesome!!! And they also have a twitter account which you can follow @Pi_Dome.
In that little video I saw a control which sparked my interest, it was a combination of a switch and slider which absolutely makes sense if you think about switching on a light and dim it's brightness.
And because in TilesFX I already have a SliderTileSkin and a SwitchTileSkin I thought why not create a SwitchSliderTileSkin...?
Well long story short on my way to Basel I simply created this Skin which tooks me not even 45min. Meaning to say you now can also use TilesFX to switch/dim a light or whatever else you have on your mind :)
Here is a little screenshot of the new Skin in TilesFX...

In principle this is really just a combination of the SwitchTileSkin and the SliderTileSkin with a little difference.
In the SliderTileSkin the thumb of the slider will visualize the minValue state by changing it's color. So as soon as the value is larger than the minValue the thumb will switch to the barColor and it will switch to the foregroundColor when the value equals the minValue.
In the SwitchSliderTileSkin it's a bit different because here the Slider thumb color will also visualize the active state of the Tile.
So the Switch will also switch the color of the Slider thumb. The Switch will toggle the active state of the Tile where the Slider will define the current value of the Tile. With these two properties you should be able to use this skin for whatever you have on your mind.
The new SwitchSliderSkin will be in the next release of TilesFX which will be 1.4.8 but if you would like to play around with it today, feel free to fork it on github.

Oh and btw if you have an idea for a TileSkin...please let me know :)

That's it for keep coding... :)

Wednesday, October 18, 2017

Simple countdown timer


When I was searching the web I stumbled upon a countdown timer that looks like this...

or this...

When I saw that I thought this should be easy to do with my TilesFX library...BUT I also saw that I did not have a Tile that simply shows a big character in the center.

So I've quickly created a CharacterTileSkin and added it to the library and now I'm able to create such a timer very easily by myself :)

First of all here is a screenshot of my version of the countdown timer...

As you can see this is really a very simple skin and it just took me a couple of minutes to create it. The code which is needed to create the timer looks like this...

public class Test extends Application {
    private static final int            SECONDS_PER_DAY    = 86_400;
    private static final int            SECONDS_PER_HOUR   = 3600;
    private static final int            SECONDS_PER_MINUTE = 60;
    private              Tile           days;
    private              Tile           hours;
    private              Tile           minutes;
    private              Tile           seconds;
    private              Duration       duration;
    private              long           lastTimerCall;
    private              AnimationTimer timer;

    @Override public void init() {
        days     = createTile("DAYS", "0");
        hours    = createTile("HOURS", "0");
        minutes  = createTile("MINUTES", "0");
        seconds  = createTile("SECONDS", "0");

        duration = Duration.hours(72);

        lastTimerCall = System.nanoTime();
        timer = new AnimationTimer() {
            @Override public void handle(final long now) {
                if (now > lastTimerCall + 1_000_000_000l) {
                    duration = duration.subtract(Duration.seconds(1));

                    int remainingSeconds = (int) duration.toSeconds();
                    int d = remainingSeconds / SECONDS_PER_DAY;
                    int h = (remainingSeconds % SECONDS_PER_DAY) / SECONDS_PER_HOUR;
                    int m = ((remainingSeconds % SECONDS_PER_DAY) % SECONDS_PER_HOUR) / SECONDS_PER_MINUTE;
                    int s = (((remainingSeconds % SECONDS_PER_DAY) % SECONDS_PER_HOUR) % SECONDS_PER_MINUTE);

                    if (d == 0 && h == 0 && m == 0 && s == 0) { timer.stop(); }

                    minutes.setDescription(String.format("%02d", m));
                    seconds.setDescription(String.format("%02d", s));

                    lastTimerCall = now;

    @Override public void start(Stage stage) {

        HBox pane = new HBox(20, days, hours, minutes, seconds);
        pane.setPadding(new Insets(10));
        pane.setBackground(new Background(new BackgroundFill(Color.web("#606060"), CornerRadii.EMPTY, Insets.EMPTY)));

        Scene scene = new Scene(pane);



    @Override public void stop() {

    public static void main(String[] args) {

    private Tile createTile(final String TITLE, final String TEXT) {
        return TileBuilder.create().skinType(SkinType.CHARACTER)
                          .prefSize(200, 200)

The CharacterTileSkin is part of the latest TilesFX release which is 1.4.7. and which can be found on github and bintray as always.

On the second example image above you see some kind of so called split flap like countdown timer and because I've created that control several times in different technologies I thought it might be a nice idea to have a tile that looks and works like a split flap element.

Well long story short, I've added a FlipTileSkin to TilesFX and here it is in action...

For those of you who would like to understand how such a SplitFlap element works you might want to check out wikipedia.

You can provide an array of strings which will be used for the set of characters the split flap element can display. To make it more convenient for you I've already added some useful sets of characters like

  • Numbers from 0 to 5 (Helper.TIME_0_TO_5) useful for clocks
  • Numbers from 5 to 0 (Helper.TIME_5_TO_0) useful for countdown timers
  • Numbers from 0 to 9 (Helper.TIME_0_TO_9) useful for clocks and other numbers
  • Numbers from 9 to 0 (Helper.TIME_9_TO_0) useful for countdown timers
  • Numbers from 0 to 12 (Helper.TIME_0_TO_12) useful for clocks
  • Numbers from 12 to 0 (Helper.TIME_12_TO_0) useful for countdown timers
  • Numbers from 1 to 23 (Helper.TIME_0_TO_24) useful for clocks
  • Numbers from 23 to 0 (Helper.TIME_24_TO_0) useful for countdown timers
  • Numbers from 0 to 9 and Space (Helper.NUMERIC)
  • Numbers from 0 to 9, Space and Characters from A-Z (Helper.ALPHANUMERIC)
  • Characters from A-Z and Space (Helper.ALPHA)
  • Characters from A-Z, Space and some special Characters (Helper.EXTENDED)
  • Characters from A-Z, Space, some special Characters and Umlauts (Helper.EXTENDED_UMLAUTE)
With this predefined set of characters you should be able to easily create a split flap panel.
In addition you can define the flipTime in milliseconds that will be used for each flip of the split flap element. To set the split flap element to a new character simply call the setFlipText method.

Keep in mind that setting the text of the split flap element to a new character might lead to a lot of "flapping" before the element reaches the new character. Meaning to say do not call the setFlipText method before the split flap element has reached the new character, otherwise it will lead to bad visual effects.
So if you provide a characterList of 10 characters and set the flipTime to 1000ms in worst case setting the new character will take 10 seconds!

And this is the code you need to set the new skin...

Tile tile = TileBuilder.create()
                       .prefSize(200, 200)
                       .flipText(" ")

Because I use a pseudo 3D animation here you might want to create a JavaFX camera and set it to the scene as follows...

PerspectiveCamera camera = new PerspectiveCamera();

Scene scene = new Scene(pane);

This camera will give you a better 3D effect during the flipping of the split flap element.

I've added the code for the countdown to the tilesfxdemo project which can also find on github.

Well that's it...a quick and simple way to create a JavaFX countdown timer with TilesFX...keep coding...